The Mobalytics mission is to create the ultimate gaming companion, providing powerful tools that enable all players to step up their game and be their best self. In the last four years we have gone from just servicing League of Legends players to empowering players of different genres through Teamfight Tactics, Legends of Runeterra, and Valorant. We’ve achieved a lot but there is so much we can accomplish with the right talent onboard. We need razor sharp, experienced, and responsible professionals who can help us grow and evolve from a small adventurous party into a disciplined raid team who can conquer any challenge.
We consider ourselves a gaming company even though we don’t make games because we work hand-in-hand with world-famous developers. We love these games and are members of the communities that make them thrive. What we do is not for the faint of heart. Working in a startup is hard, unpredictable, and demanding. Only the most passionate people thrive. Your love for video games, your expertise in your craft, attention to detail, and your dedication to a great user experience will take you far with us.
As a Dev Ops Engineer, you are the wizard that makes our product work perfectly everyday. You are responsible for our whole infrastructure development,strategy planning, reliability tasks, monitoring, build infrastructure, data infrastructure, automation and newcomer onboarding. Without your dedication to optimal efficiency and stability, our users won’t be able to enjoy the beautiful products we create. If you love all sorts of games and find yourself thinking about how it all fits together, then you are definitely in the right place in our cutting edge raid.
Cloud-only infrastructure (GCP)
Kubernetes on Google (GKE)
Gitlab and Gitlab CI / CD
IaaC with Ansible and Terraform
About 500Tb of data at the moment with S3 and ScyllaDB
Monitoring stack with VictoriaMetrics / Grafana
Pure microservice architecture in Go / NodeJS / Python
Infrastructure development, automation, improvements and optimization, site reliability and maintenance tasks on production and other environments
CI/CD pipelines development and optimization
Developer support on infrastructure / CICD requests
Monitoring/Alerting/Logging Systems Improvements
English - doesn't have to be your first language or even close to mastered, but you should be able to speak about your favorite games!
CI/CD Pipelines experience (Gitlab CI preferred)
Monitoring System setup experience (Prometheus, Victoria Metrics, Grafana)
IaaC System experience (Ansible, Terraform)
Good knowledge of at least one Cloud Solution, we think that if you know one of them, you know them all (GCP, Azure, AWS, etc)
Knowledge of GitOps methodology;
Knowledge of any of the following languages: Golang, Python, Node.js
Administration experience of any of the following databases: PostgreSQL, ScyllaDB, RabbitMQ, Kafka, Redis (Cluster version);
Administration experience of the ETL Systems (Airflow).
Plays games with a desire to improve.
We’d love it if you are someone who plays the games we create our tools around currently, but are open to people who love games and the tools that players use to get better at them. No, we don’t care if you are Bronze or Diamond.
Hopefully, you’ll tell us what we need to be doing. Independence and agency are key traits at Mobalytics.
We want to queue with “Can do” party members because passion breeds enthusiasm, which in turn makes learning and team achievement infectious.
We strive for excellence and don’t waste each other's time with BS.
We all support and encourage each other, and that also means being good at listening to feedback.
You have ownership of the product. Be proud of your work, not for our sake, but for yours. We will be proud too!
Working hard and having a sense of urgency are important, but being efficient is more important. Hard work doesn’t mean endless hours and “face-time,” it means on time delivery of quality work and achieving our shared goals.
Fully Remote Job - we're a remote company from day one. We've figured out that being remote is cool 5 years ago, before COVID made others learn it.
Flexible working hours - Except for scheduled meetings, we don’t have a working schedule or required amount of working hours. Mobalytics is not about time spent on achieving results but about results themselves.
Homeoffice bonus after trial period.
Salary paid in USD$, no matter where you are in the world.
14 vacation days + 2 more weeks company wide vacation in Dec-Jan.
If you love games and have a strong desire to create beautiful and intelligent products for passionate communities of gamers, this is the place for you. We really want to help players be their best self when playing with others around the world, and you should join us and help create that environment.